Original Scores
Themes, cues, and full soundtracks for film, series, trailers, and games — orchestral, hybrid, or electronic.
Imperaxis Music Group
Original scores, sound design, and audio for film, TV, trailers, and games — orchestral, hybrid, and cinematic. Worldwide, remote-first.
What You Get
Themes, cues, and full soundtracks for film, series, trailers, and games — orchestral, hybrid, or electronic.
Music and sound shaped around timing, emotion, and interaction — from cinematic set pieces to loop-ready beds, jingles, and UI cues.
Stems, mixes, sound design, and assets ready for picture lock, in-engine playback, dubbing, and release.
Formats
How It Works
01
Share your project, timeline, and references — film cut, game build, or creative brief. We'll align on tone and scope.
02
Themes, demos, background beds, jingles, and sound design tailored to picture, gameplay, and your creative direction.
03
Final mixes, stems, loops, and sound assets for picture lock, engine integration, and release.
Composer & Producer
Composer and producer leading Imperaxis — writing scores that carry the weight of a scene and the pulse of a world.
Julian scores film, documentary, and game projects — from hybrid orchestral suites to adaptive gameplay beds, background music, jingles, and sound design built for picture and play.
Full studio site →
Listen

Epic orchestral cue with a sweeping build — strings, brass, and percussion rising to a dramatic climax. Suited to trailers, fantasy, and large-scale drama.

Warm orchestral underscore with steady momentum and emotional weight. Written for nature, history, and global documentary storytelling.

Tense, loop-ready underscore for sci-fi action — pulsing rhythm and dark orchestral layers built for combat set-pieces and high-stakes gameplay.
Preview from 7:25
Play from 7:25Client Voices
Over 1,000 reviews across platforms — a selection from recent collaborations.

Noah K.
Sent a rough idea and got something that actually sounded finished — clean, on-brief, no drama. Rare when a team just gets it the first time.

Lena
We were stuck on one scene for weeks. Julian found the emotion we couldn’t explain over Zoom. Fast replies, soft touch with the music… honestly made the whole episode land.

Kai
Bro this beat was cold. Told the guys the vibe once and they cooked — mix slapped, no weird overproduction. Dropped it same week. If you want it sounding expensive, hit them up.

Marcus
Short film, tight schedule, zero room for delay. The team still delivered cues that felt bigger than the project. Super clear over chat, stems ready for the edit. Already booking them again.
Ava
Needed music for a brand film and was nervous about sounding generic. They caught the mood on take one. Polite, quick, and the final mix felt premium without being loud for no reason.
Priya
Game audio is picky — loops, combat, exploration, all that. Everything slotted in without fighting the SFX. The team sent files the same day we asked for tweaks. Quietly excellent work.
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